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以下是教學內之片斷,可看放大圖或電影檔下載.
Lesson contents below, click the images to expand them. |
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Arnold Introduction |
學習主旨
Lesson Keynotes |
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> An introduction to the Arnold rendering system and basic lighting and shadow setup.
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ActiveShade Mode |
學習主旨
Lesson Keynotes |
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> A practice demonstrating how to enable the ActiveShade viewport, a realtime render preiew which saves a large amount of time from workflow.
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Physical Materials |
學習主旨
Lesson Keynotes |
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> A quick introuction to the Sun Positioner light which simulates daytime lighting.
> Practice a variation of Physical Material presets to quickly achieve materials such as gold/aluminum/bricks.
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Studio Lighting Setup |
學習主旨
Lesson Keynotes |
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> A lesson teaching a simple and effective way to setup studio lighting.
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Standard Surface Materials |
學習主旨
Lesson Keynotes |
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> Practice a wide range of different materials such as metal/wood/glass/stones all using the Standard Surface material. |
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Physical Materials - Glass |
學習主旨
Lesson Keynotes |
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> Practice using Physical Materials to create different types of glass. |
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Physical Materials - Metals |
學習主旨
Lesson Keynotes |
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> Practice using Physical Materials to create different types of metals. |
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Physical Materials- Wood, Stone and Glowing |
學習主旨
Lesson Keynotes |
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> Practice using Physical Materials to create different types of woods, stone and Self-Illumating materials. |
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Interior Lighting & Materials |
學習主旨
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> A practice teaching a combination of advanced interior lighting and furniture materials to achieve a realistic interior scene. |
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Self Illumination |
學習主旨
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> Demonstrating the usage of Self Illuminated objects used to light up a scene. |
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Shadow Matte |
學習主旨
Lesson Keynotes |
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如何將一3D物件融入至真實的背景照片中 - 魔術光影材質.
> Learn how to use Arnold's Shadow Matte material which blends 3D objects into real 2D photographs. |
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半透明散光材質 (SSS)
Sub-Surface Scattering |
學習主旨
Lesson Keynotes |
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學習使Arnoldr的半逶明散光材貨(SSS), 其運用如玉, 皮膚, 牛奶等等.
> The Sub-Surface Scattering(SSS) Shader simulates transluscent objects such as skin, milk, jade stones, etc. |
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Car Paint Material |
學習主旨
Lesson Keynotes |
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> A practice on using the Car Paint material found within Physical Material's presets. |
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Sun Positioner and Ambient Occlusion |
學習主旨
Lesson Keynotes |
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> A more in-depth look at the Sun Positioner light, and also how to use Ambient Occlusion to bring out details in our render. |
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戶外光源製作
Outdoor Lighting Setup |
學習主旨
Lesson Keynotes |
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> Using the Sun Positioner light and Exposure Controls to render an outdoor beach scene.
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黃昏場景設定
Sunset Lighting Setup |
學習主旨
Lesson Keynotes |
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> Learn how to adjust the sky and lighting for an outdoor sunset render.
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Interior Night-time Setup |
學習主旨
Lesson Keynotes |
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>Arnold與IES光源的示範合作, 產生真實的室內光線設定.
> Using Arnold lights with IES lighting setups to illuminate a night-time interior scene.
*IES = Illumination Engineering Society |
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門戶入口光暈效果
Portal Light |
學習主旨
Lesson Keynotes |
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>門戶入口的特殊光暈效果, 結合室外及室內光源達到接近真實場景中的入口光暈效果.
> Demonstrating how to set up Portal Lights for openings such as doors and windows to create an exterior-illuminated interior scene. |
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鏡頭失焦特效製作
Depth Of Field |
學習主旨
Lesson Keynotes |
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> A lesson showing a simple way to add a Depth of Field blur effect to our renders within 3Ds Max.
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動態模糊設定
Motion Blur |
學習主旨
Lesson Keynotes |
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> A lesson showing an easy way to add a Motion Blur effect to our renders. |
Movie |
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Arnold Hair Material |
學習主旨
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> A more advanced shader from Arnold for realistic hair and fur renders.
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Fog Effect |
學習主旨
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> Arnold Fog and Mist effect for atmospheric scenery enhancements.
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Opacity Mapping |
學習主旨
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> Learn Arnold-compatible transparency mapping for complicated flat objects such as leafs.
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