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3Ds Max - Arnold Rendering System

 
以下是教學內之片斷,可看放大圖或電影檔下載.
Lesson contents below, click the images to expand them.

Arnold Introduction 學習主旨
Lesson Keynotes


> An introduction to the Arnold rendering system and basic lighting and shadow setup.


ActiveShade Mode 學習主旨
Lesson Keynotes


> A practice demonstrating how to enable the ActiveShade viewport, a realtime render preiew which saves a large amount of time from workflow.


Physical Materials 學習主旨
Lesson Keynotes


> A quick introuction to the Sun Positioner light which simulates daytime lighting.


> Practice a variation of Physical Material presets to quickly achieve materials such as gold/aluminum/bricks.


Studio Lighting Setup 學習主旨
Lesson Keynotes


>
A lesson teaching a simple and effective way to setup studio lighting.


Standard Surface Materials 學習主旨
Lesson Keynotes

> Practice a wide range of different materials such as metal/wood/glass/stones all using the Standard Surface material.

Physical Materials - Glass 學習主旨
Lesson Keynotes
> Practice using Physical Materials to create different types of glass.

Physical Materials - Metals 學習主旨
Lesson Keynotes
> Practice using Physical Materials to create different types of metals.

Physical Materials- Wood, Stone and Glowing 學習主旨
Lesson Keynotes
> Practice using Physical Materials to create different types of woods, stone and Self-Illumating materials.

Interior Lighting & Materials 學習主旨
Lesson Keynotes

> A practice teaching a combination of advanced interior lighting and furniture materials to achieve a realistic interior scene.

Self Illumination 學習主旨
Lesson Keynotes

>
Demonstrating the usage of Self Illuminated objects used to light up a scene.


Shadow Matte
學習主旨
Lesson Keynotes

> 如何將一3D物件融入至真實的背景照片中 - 魔術光影材質.
>
Learn how to use Arnold's Shadow Matte material which blends 3D objects into real 2D photographs.



半透明散光材質 (SSS)
Sub-Surface Scattering
學習主旨
Lesson Keynotes
> 學習使Arnoldr的半逶明散光材貨(SSS), 其運用如玉, 皮膚, 牛奶等等.
> The Sub-Surface Scattering(SSS) Shader simulates transluscent objects such as skin, milk, jade stones, etc.

Car Paint Material 學習主旨
Lesson Keynotes

> A practice on using the Car Paint material found within Physical Material's presets.


Sun Positioner and Ambient Occlusion
學習主旨
Lesson Keynotes

> A more in-depth look at the Sun Positioner light, and also how to use Ambient Occlusion to bring out details in our render.

戶外光源製作
Outdoor Lighting Setup
學習主旨
Lesson Keynotes


> Using the Sun Positioner light and Exposure Controls to render an outdoor beach scene.


黃昏場景設定
Sunset Lighting Setup
學習主旨
Lesson Keynotes


> Learn how to adjust the sky and lighting for an outdoor sunset render.


Interior Night-time Setup 學習主旨
Lesson Keynotes
>Arnold與IES光源的示範合作, 產生真實的室內光線設定.
> Using Arnold lights with IES lighting setups to illuminate a night-time interior scene.

*IES = Illumination Engineering Society

門戶入口光暈效果
Portal Light
學習主旨
Lesson Keynotes

>門戶入口的特殊光暈效果, 結合室外及室內光源達到接近真實場景中的入口光暈效果.
> Demonstrating how to set up Portal Lights for openings such as doors and windows to create an exterior-illuminated interior scene.


鏡頭失焦特效製作
Depth Of Field
學習主旨
Lesson Keynotes


> A lesson showing a simple way to add a Depth of Field blur effect to our renders within 3Ds Max.


動態模糊設定
Motion Blur
學習主旨
Lesson Keynotes

> A lesson showing an easy way to add a Motion Blur effect to our renders.
Movie

 


Arnold Hair Material 學習主旨
Lesson Keynotes


> A more advanced shader from Arnold for realistic hair and fur renders.


Fog Effect 學習主旨
Lesson Keynotes


> Arnold Fog and Mist effect for atmospheric scenery enhancements.


Opacity Mapping 學習主旨
Lesson Keynotes


> Learn Arnold-compatible transparency mapping for complicated flat objects such as leafs.


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