About Instructor (ACI)
(Autodesk Certified Instructor)


Phone:
626-825-0690 (中)
626-927-7855 (EN)

Main Office, Physical Location:
9650 Telstar Ave, Unit A209, El Monte, CA 91731
(By Appointment)

Email Us:
ewaves.com@gmail.com



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Specialized in 3D and Web Design Training Pogram


3D Authority Software - Introduction to 3ds max
 

3ds max Background
Ever since 3DS Max was introduced to the world, it became an instant hit for professional animators.  It not only has powerful features, it also has an affordable price.  Both professionals and enthusiasts can enjoy the world of 3D animation without going over their budget.

Max's open source codes allow 3D programmers to write their own plug-ins.  Existing plug-in also have very broad application, worth making other 3D program users envious.  For example, the Digital Animation Company http://www.digimation.com provides fire, wave, head and other plug-ins.  The popular Blur Studio http://www.blur.com/blurbeta/ is also a champion among the plug-in scripting.

3DS Max's Modifying Panel is powerful but convenient, it allows users to enter its stack L=list anytime during the design process to further enhance their work in a flexible and manageable manner.  Its no wonder why this software became a necessity for game designers, hi-end visualization, media... etc. professional fields. After Autodesk's continuous effort to make 3DS Max better with each newer version, Max is the leader in its field. The new utilities and tools included in each newer versions is a trait other products should look up to and follow.
It takes a long time to truly comprehend all of 3D's functionalities; making the wrong choice in 3D software not only wastes your money, it also wastes your time.

 
Application in real world
There is no future without 3D. Besides current movie special effects (found in Titanic's ship and boat, Terminator's mercury character, space ship, explosion and etc), TV commercials, and video games, web-design, Architecture, Interior Design, Marketing, Industrial Design, Cartoon, Media Arts.... It is also used in fields such as national security development such as flight simulations, medical simulations, technology, business, and etc.

We will see the market have a demand for 3D Artist and Engineers. There are too few 3D users, especially professional ones, but this will be the largest demanding job opportunity. 3Ds Studio Max is the leader in design animation, the most popular virtual characters and environments are mostly created with 3DS Max today. After you have a full grasp of 3D Studio Max's commands, what's left to develop is only in your imagination.

3DS Max basic combo class description:
(click here for teaching sample)

*Intoduction of 3DS Max and its' collaboration with business field.

*Introduce powerful Command Panel, Interface and personalize setting.

Difference between 3 types of cloning: copy, instance, and reference.

*Simple mesh design - creating a jet fighter

*Background rendering.

*Movie or image rendering and setting.

*Path setting.

*Camera setting.

*Basic Material Editor setting.

*Object mapping - making it real.

*Explosion and exploding object setting.

*Light glow and explosion effect setting.

*Merging scenes.

*The powerful sun system and location (such as Los Angeles) setting.

*Creating 3D from 2D with Lathe.

*Making Glass object (transparent object setup).

*Transparent object and shadow setting using Raytrace.

*Object Shader and reflection index.

*Reflection setting.

*Using image file for Surface Displace setting.

*Introduction on light rays and related special effect.

*Basic Particle System - snow scene.

*Advance Material Editor usage - wave motion.

*Basic kinetics.

More....
(See more Combo contents)

*3D logo - beveled edge

*3D logo - rounded edge

*Exploding object's thickness setting - advance Particle system (Introduction to PArray and Track View).

*Torpedo and water bubble - metallic surface setting and SuperSpray Particle System combining with Gravity.

*Teapot lid shaking and animated steam -
applying proper noise to animation, Particle System (Spray) and advance Material Editor editing.

*Space Warps - FFD transformation.

*Space Warps - Displace creates spitting effect.

*Path Constraint.

*Particle System and Space Warps: Acceleration with deflector setting.

*3D object and Space Warps collaboration.

*Electric flow: Videopost's Glow setting.

*Advance flame setting.


Advanced Modeling class description:
(See actual contents)

*Create 3D building from ground-level (blue-print).

* compound modeling- "Connect", "Scatter" tools.

*Advance Loft and Boolean modeling.

*Difference between Mesh, Patch and NURBS.

*Editable Poly Object: Important application in Modifier Panel.

*Surface tool practice: basic head modeling.

*Surface tool practice: human body modeling.

*Patch modeling: using Spline Line to create patch model (Table and Engine).

*Patch modeling: using cross section to create surface and patch model (Monster Mask).

*Path modeling: Blackbird professional modeling.


Mapping and Lighting class description:
(Mapping & Lighting Contents)

*Inside Material Editor: proper Shader usage and explanation.

*Shellac usage and effect, and its transformation to wax looking surface.

*Metalic painting effect:
study paint, pottery, Lacquer Paint, and multilayer painting results in different types of light reflection.


*Introducing "Translucent Shader" and how it works with "Area Shadow"

*Advance material editing to create X-Ray effect.

*Architectural necessity: Displacement.

*Advance Raytrace setting: making of translucent glass.

*Human model proper mapping and related tools: Photoshop application.

*Low polygon human modeling: combining Material Editor with mapping modifying tools.

*Planar and Box mapping difference: UVW Wrap's usage.

*Unwrap UVW Modifier: unwrapping (flatten) object line for easier mapping.

*Apply image to proper area on the 3D object for correct result.

*Map Channel's proper usage.

*Advance lighting setting: light and shadow.

*What is "Photometric lighting".

*Advance Light Tracer and Radiosity logic and setting.

*材質編輯器內Advanced Lighting Material(進階光學材質)及Radiosity之間的配合.

*Using "Advance Lighting Material" with Radiosity inside Material Editor.

*Realistic indoor, indoor mix w/outdoor lighting

* Timing to use "exposure control".

*Difference between Sky Light and Day Light.

*Gaming necessity: Render to Texture (Baking texture to model surface).

*Cartoon material editing (Ink N Paint).


3ds max Animation class description:
(See Class contents)

*3ds max 的順向(FK)及反向運動(IK)骨骼系統.

*3ds max's FK (Forward Kinematics) and IK (Inverse Kinematics) bone system.

*Bone system and Skin modifier: including muscle transformation from bone movement.

*Tail animation: What is "Spline IK" and it's different setups

*Facial Expression with Morpher modifier: Progressive Morpher and Morpher material usage.

*Wire Parameter and related Manipulator.

*FFD modifier's application to animation control and its importance.

*Hair animation: hair flowing movement with applied force.  Same concept is applied to cloth animation.

*Track View study: Curve Editor and Dope Sheet study and application.

*Eyeball animation: Look At setting for difference objects.

*Setting dummy and shape for easier bone animation control.

*Complete building of a bone skelton system.

*Reactor Controller analysis and how it combines with Wire Parameter.

Spring controller: setting and reacting with applied force.



Character Studio:
(Biped animation system)

*Software introduction and basic functions:
figure mode, steps mode, motion flow mode, mixer mode and their flow logic.

*Figure mode: proper setting and knowing the techniques involved.

*Character Studio working with Physique Modifier.

*Physique practice: technique analysis.

*Inside Steps mode: Step, Step + FreeForm, and FreeForm..

*Limb pivot setting: balancing point setting.

*Layer usage.

*Adding motion capture and the techniques involved.

*Motion flow mode: how to merge motion with motion file.

"Mixer Mode" - how to use mixer mode to mix difefrent motion clips and produce the motion clip you need.

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