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3D Studio Max模型製作教學範例
3D Studio Max - Modeling Class


以下是教學內之片斷,按下圖可看放大圖或電影檔下載.
Lesson contents below, click the images to expand them or download its video.

城堡製作
Modeling a Castle
學習主旨
Lesson Keynotes

>學習由平面藍圖建出立體建築
Learning to model based off of blueprint layouts.

>布林運算之平面線形及立體物件進階運用.
Advanced understanding of spline into 3D objects using Boolean.


啞鈴製作
Dumbbell Modeling
學習主旨
Lesson Keynotes

> 複合物件(Compound Object)內的結合功能(Connect)暖身練習.
註: connect為模型製作的一個重要指令, 如手腳做好後與身體之結合.

How to use the Connect function to merge objects.
Note: Connect is an important function for combining separately modeled objects such as hands and feet to body.


相框製作
Making a Picture Frame
學習主旨
Lesson Keynotes

> 線形布林運算與Loft合作.
Combining Spline Boolean and Loft.

> 造型完全由2D線形控制, 透過布林及loft功能合作產生立體物件.
Generating a 3D shape object from completely 2D lines.


琉璃瓶
Glass Vase
學習主旨
Lesson Keynotes

> Loft物件之進階製作, 示範twist及scale功能鍵控制, 並說明業界製作的小技巧.
Advanced Loft settings, demonstrating the Twist and Scale functions.


湯匙
Spoon Modeling
學習主旨
Lesson Keynotes
> Loft複合參考線形之高級技巧運用,
並講解一般學習loft功能內障礙最大的Fit功能示範.

High level Loft techniques using 2D cross sections.


修飾器
Bevel Profile
學習主旨
Lesson Keynotes

> 了解Loft功能的同生兄弟- Bevel Profile修飾器的運用及其操作原理, 快速建造模型及在製作Logo時的重要注意事項, 常遇問題及了解原理操作後的合理解決辦法.
Understanding of Loft function's cousin: Bevel Profile. Quickly model shapes and troubleshoot common bevel profile issues.


布林運動
Boolean Exercise
學習主旨
Lesson Keynotes
> 許多人都利用布林運算作立體物件挖洞(Subtract)或結合功能(Union)塑模, 但卻不知道還可運用布林運算產生交集運算(intersection) 及刪減功能(Substraction)
Many people use Boolean to punch holes and combine objects, but a few know about Boolean's Intersection and Subtraction functions.

拱橋
Bridge
學習主旨
Lesson Keynotes
>介紹ProBoolean的強大功能及配合 Sweep Modifier 快速產生鑲邊造形的製模方法.
Introducing Proboolean and the Sweep modifier to swiftly create rail shapes.

Poly有機造型
Organic Modeling
學習主旨
Lesson Keynotes

> 人體Poly造型, 從身體, 手臂, 手, 腳之個別製作.
Human body Poly-modeling, including torso, arms, hands, legs, etc.

> 製造過程並介紹低面數造模及高面數造模之時機及使用工具.
Learning background reference images and Turbosmoothing during modeling phase.

> 點, 線, 面, 副件面板內工具之適當控制及正確使用方法.
Correctly using vertex, edges, and polygons modes.

> 正確焊接(welded)節點及鏡像製模.
Correctly Welding vertexes and Mirroring.


Poly臉部造型
Face Modeling
學習主旨
Lesson Keynotes

> 更進階的造型控制.
Further Advanced modeling method.

> 運用業界最常使用的mesh造型, 進入副單內的點,線,面來塑控出3d模型, 此練習為模型製作的入門必學功夫.
Using industry standard Mesh modeling, learning neccessary vertex/edge/polygon modification techniques.

> 包括人體中最難造型的耳朵製作.
Including Ear modeling, the hardest body part to model.


睫毛
Eyelashes
學習主旨
Lesson Keynotes

> 眼睫毛製作.
Creating eyelashes.

>與面部的正確結合
Correct facial construction.



面具
Mask
學習主旨
Lesson Keynotes

> 頭部大概是所有造型中最困難的模型製作, 主要在於我們非常熟悉人類的臉部表情,一點的錯誤, 即影響品質.
Because we are naturally familiar with the facial features of humans, it is especially difficult to model human heads. Even slight mistakes can affect the final quality.

> 此作業用於精緻線條的構成及控製bezier節點的應用,與surface工具結合patch造型.
Face model using Patch modeling, learning to control Bezier points.


黑鳥
Blackbird

學習主旨
Lesson Keynotes

>靈感來自一本國外3D書 - 3D Studio Max f/x & Design, 書中重要步驟遺漏,造型順序也不太對....但一些材質特效值得一看.
Inspired by the book 3D Studio Max f/x & Design.

> cross section(橫切面)及Spline(雲形線)組合Patch造型. (非常重要的造型課程)

Combining cross sections and splines using Patch Modeling (Very important modeling course).


   
 
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