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3DS Max動畫專題教學範例
3Ds Max - Animation Class

 
以下是教學內之片斷,按下圖可看放大圖或電影檔下載.
Lesson contents below, click the images to expand them or download its video.
面部動畫
Facial Animation
學習主旨
Lesson Keynotes

> 學習使用Morpher修飾器控制面部動畫, 並有專題解說Max5中新增的Progressive Morpher, 以及max5材質編輯器內新增的Morpher材質使用方法.
Learn to use the Morpher function to control facial animation, plus Progressive Morpher and how to use Morpher to create shifting material.

影片下載 Download Video

Progressive Morpher 學習主旨
Lesson Keynotes

> Max5 developed the Morpher Modifier that became a more powerful tool known as Progressive Morphing. This new enhanced function solves many headache problems for animators.

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神經系統建立
Wire Parameters Setup
學習主旨
Lesson Keynotes

> 替模型建立神經系統(Wire Parameters), 並使用滑鍵控制(Manipulator)透過神經系統控制模型動作, 更方便而精密的控制動畫細節
Giving the head model a Wire Parameters setup, and using Manipulator to control the Wire Parameter for more refined and detailed animation.


呼吸(喘氣), 心跳
Breathing and Heart Beat
學習主旨
Lesson Keynotes

> 模擬動物必備的呼吸喘氣動作.
Simulating the nessasary breathing animation for animals.

> 摩擬心跳的微調控制 (Linked XForm).
Using Linked XForm to simulate heartbeat animation

影片下載 Download Video 1
影片下載 Download Video 2

毛髮飄逸
Flexible Hair

學習主旨
Lesson Keynotes

>解釋使毛髮飄逸的配合工具, 處理結果可使毛髮隨模型動作產生自然搖擺的結果, 並可與外力如風力結合綜合計算出合理結果.
Explaining the tools to set up flexible hair, naturally reacting to the motions of the head and also be affected by secondary forces such as wind.

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水浪
Flexible Water Ripples

學習主旨
Lesson Keynotes

>How to use the Flex modifier to create dynamic water surface waves and ripples.

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彈跳
Bounce
學習主旨
Lesson Keynotes

>Use the Curve Editor and various tools to create a ball bouncing animation manually.

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剖析
Track View
學習主旨
Lesson Keynotes

> Track View是max動畫控制的靈魂界面. 在Max5版本內, 除了舊有的關鍵點控制界面(Dope Sheet), 還增加了曲線控制界面(Curve Editor), 藉著在Track View內直接建立一個跳躍球體的動畫結果, 帶領學生深入了解track view的各項主要功能.
Helping the student to understand Track View and its importance for any animation adjustments.

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骨骼
Bone Basic Setup
學習主旨
Lesson Keynotes

> 了解基本的骨骼建立, 正反向骨骼運動的配合.
Understanding basic bone setup.


骨骼
Bone Setup Continued
學習主旨
Lesson Keynotes
> 了解關結角度的約束設定, 骨骼運動將更為合理.
Understanding joint bending angles, correctly rotating bones.

修飾器
Animation with Skin
學習主旨
Lesson Keynotes

> 學習如何將建立好的骨骼系統, 透過skin修飾器與模型結合, 示範適當的調整skin修飾器後, 帶動有機變形 (Organic Deformation)的動畫結果
Learning how to optimally setup a bone structure within a 3D model shell using the Skin modifier, driving the motion of the model using the bones within.

> 緊接著示範進階的節點重量(Vertex Weight)控制, 微調skin對有機變形的影響程度.

Using the Vertex Weight settings to control the level of impact the bones have on specific parts of the body model.

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肌肉質感
Muscle Movement

學習主旨
Lesson Keynotes

> Skin修飾器的進階練習, 如何運用Angle Deformation 的功能隨骨骼彎曲的角度產生肌肉質感.
Advanced Skin exercise, using Angle Deformation to create muscle flexing motion.

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尾郚運動
Tail Animation
學習主旨
Lesson Keynotes

> 示範兩種尾部自然搖擺的動畫控制, 其中一法為max5新增的Spline IK(反向線形骨骼運動).
Demonstrating two different methods for controlling natural tail movements, one of which being the newly added Spline IK function.


眼球注視
Eyeball Focus
學習主旨
Lesson Keynotes

> 建立眼球隨不同物件轉移注視目標的模擬結果, 是一項基本而必須具備的動畫技術.
Learning how to setup eyeballs to focus on different moving objects, a basic important skill for any animation.

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骨骼系統
Bone Systems
學習主旨
Lesson Keynotes

> 建立完整的骨骼系統, 正反向骨骼 (IK, FK)及Spline IK (尾部骨骼)的整體結合測試及骨骼帶動, 協助學生學以致用, 建立整體觀念.
Setting up a complete bone system using Ik, FK, and Spline IK functions for correct bone rotations including tail animation. Helping students further understand the bone system concept.

 

動畫角色
Skin Pose

學習主旨
Lesson Keynotes

> Skin Pose (亦稱角色設定-Character Mode)為max5新增的有機動畫進階控制, 能夠快速的提供動畫師前後動畫差異的比較, 更精確的判斷動畫設定, 也能貯存精彩的動畫結果, 輸出給類似骨骼結構系統使用.
Using Skin Pose to control animation in a more efficient and quick manner, being able to compare before and after adjustments for a better workflow.

影片下載 Download Video 01
影片下載 Download Video 02

Animation Layers
學習主旨
Lesson Keynotes

> Animation Layers is a powerful tool that lets you combine multiple animations on the same object.

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互動控制器1
Reactor Controller
學習主旨
Lesson Keynotes

> 互動控制器(Reactor Controller)是Max 4版本以後新增的功能, 它可設定一物件的動畫結果是受另一物件動畫的控制, 產生互動的結果.
Using Reactor Controller to create certain animations based on the movement of another object (a reaction).

> 此練習為物件及分子系統的結合示範
Demonstrating how to connect a particle system to a model object.

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互動控制2
Reactor Controller 2
學習主旨
Lesson Keynotes

> 建立實際的門及控制閘之間的互動關係, 此為Reactor Controller針對物件及物件的設定. 示範兩種不同的設定方式 - 針對物件, 及針對物件的X, Y, Z軸(Max5版本新增功能).
Demonstrating a more unusual way of using Reactor Controller, setting up a connection between a door and a pull switch.

> 另外示範互動控制與神經系統 (Wire Parameters)的進階結合控制.

Advanced exercise combining Reactor Controller with Wire Parameters.

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彈簧控制器
Spring Controller
學習主旨
Lesson Keynotes

> 動力物件- 彈簧物件的使用時機.
A chance to practice combining an object in motion connected to springs.

> 彈簧控制器(Spring Controller)的設定方法以及與外力結合之結果(風力, 地心引力等).
Using Spring Controller to simulate bouncing motions, plus including other forces like wind and gravity.

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自製屬性控制器
Custom Attribute Controller
學習主旨
Lesson Keynotes

> 藉著手指運動, 介紹"Custom Attribute"自製屬性控制器的進階動畫控制, 學生將自行訂製出控制器, 學會與神經系統連結整合.
Introducing the Custom Attribute controls to let students customize their own hand and finger animation.

> 再介紹與reactor controller整合, 產生更深度的隨意角度控制.

Combining with Reactor Controller once again for more in depth controls.


動態捕捉
Keypress Motion Capture
學習主旨
Lesson Keynotes
> 學習外接控制器(Motion Capture)如鍵盤, 滑鼠等控制較特殊的動畫效果如閃電, 快速反應動作等.
Using inputs such as keyboards or mouse clicks to motion capture animations like lightning or light switches.
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捲動紙軸
Rolling Paper
學習主旨
Lesson Keynotes
> Learning how to animate a scroll to roll up and unroll itself.
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Populate 學習主旨
Lesson Keynotes
> Learn how to use the Populate tool to fill a scene with animated busy and idle people.
影片下載 Download Video

 

 

 

 

[ 基礎3DMax ] [ 進階3DMax ] [ 模型製作 ] [ 材質貼圖 ]
[ 動畫專題 ] [ Character Studio教學] [ Reactor動力教學 ]
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