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以下是教學內之片斷,按下圖可看放大圖或電影檔下載.
Lesson contents below, click the images to expand them or download its video. |
Material Library |
學習主旨
Lesson Keynote: |
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> How to set up your own material library.
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骰子
Dice |
學習主旨
Lesson Keynote: |
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UVW Unwrap之進階運用說明.
> Planar及Box貼圖方式之比較及UVW Wrap之配合說明,
> In this practice, you’ll practice the “Unwrap UVW Modifier”.
> How to make the mapping image correctly appear on your object surface at the right area.
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頭型貼圖製作
Head Mapping |
學習主旨
Lesson Keynote: |
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如何利用人像照片與模型結合.
> Photoshop之作圖輸出, 利用圖層與3ds max貼圖管道之配合.
> Unwrap UVW之使用,
將3D物件線形展開成為參考平面線形以方便作圖.
> Learn the basic “must have” skills of head mapping. |
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戰机貼圖
Blackbird Aircraft |
學習主旨
Lesson Keynote: |
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> Learn how to combine textures and different Material ID channels to compose a more advanced mapping.
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Helmet |
學習主旨
Lesson Keynote: |
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> 分區貼圖之綜合練習,
如何將貼圖正確的分區於立體物件上達到正確的結果
> 此練習包括變化物件材質本身, 以及分區輸入貼圖.
> Learn how to splice an object.
> Fit custom mapping.
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材質貼圖
G Mapping |
學習主旨
Lesson Keynote: |
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>Map Channel的使用時機及修正技巧.
> Exercise for Material ID and Mapping Channel.
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眼球製作
Eye Mapping |
學習主旨
Lesson Keynote: |
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UVW Unwrap之另一進階運用說明.
> 如何使用photoshop裁切照片及製作不同管道的貼圖.
將真實圖片(如眼睛照片)轉成適當的材質貼圖.
> How to transfer an eye picture to become mapping material.
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Shaders光影設定
Shaders |
學習主旨
Lesson Keynote: |
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了解在材質編輯器內(Material Editor)的正確選擇光影模式(shaders)的使用時機及操作原理.
> Learn about all the material shaders in 3ds Max and how to use them.
> Make your scene look realistic and add life to your models.
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Image Projection |
學習主旨
Lesson Keynote: |
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> Project any image onto a screen surface and create a movie projector light beam effect.
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Translucent Shader |
學習主旨
Lesson Keynote: |
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> Learn how to shine a light beam through a window.
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Daycare Center |
學習主旨
Lesson Keynote: |
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> Cast images through a colored window onto other surfaces the natural way.
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Sliced Lemons |
學習主旨
Lesson Keynote: |
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> Learn how to map both the inside and outside of a fruit simutanously on the same object.
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橘皮(油質水蠟)
Fruit Basket |
學習主旨
Lesson Keynote: |
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Shellac材貿編輯之研究,
> 示範與shader光影設定的配合轉換, 設定塑膠皮面及橡膠皮面的比較.
> “Shellac” material creates a wax coated surface on objects that can imitate human skin, rubber and fruit skin.
> The UVW Map Modifier controls how mapped and procedural materials appear on the surface of an object.
> Unwrap UVW Modifier lets you assign mapping coordinates to sub-object selections, and to edit the UVW coordinates of those selections.
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X 光特效
X-Ray Effect |
學習主旨
Lesson Keynote: |
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>來自一本國外3D書範例,
稍為改良後更合理化, 利用進階材質快速製造X光效果, 同法應用於電影Total Recall,
Fianl Fantasy中.
> In this exercise, we will show you how to recreate the “X Ray Effect”.
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裝飾圖案
Displacement |
學習主旨
Lesson Keynote: |
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> 這是講求精緻建築物必須了解的浮凸圖案製作.
> 了解Displacement 貼圖管道的運用法則,
及視需要對模件面數做必要的縮減.
>The “Displacement” mapping channel can work with proper Modifiers, allowing us to actually displace a geometry’s shape according to your mapping.
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XYZ及UVW貼圖
XYZ to UVW |
學習主旨
Lesson Keynote: |
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> 了解UVW
Map修飾器內的XYZ to UVW的轉換時機以及材質編輯器內所需的正確配合
> There are 2 different methods in 3D mapping - UVW mapping and XYZ mapping.
> This practice will tell you how to convert XYZ mapping to UVW Map.
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Movie |
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Map Scaler |
學習主旨
Lesson Keynote: |
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>MapScaler maintains the scale of a bitmap applied to an object. This lets you resize the object without altering the scale of the map.
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Opacity Mapping |
學習主旨
Lesson Keynote: |
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> Learn how to manipulate the Opactiy channel in order to mimic realistic transparent results.
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Living Room |
學習主旨
Lesson Keynote: |
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> Leather is one of the popular materials in furniture design. In this practice, we’ll show you the basic setups.
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Glass Translucent Material |
學習主旨
Lesson Keynote: |
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> Architectural Material is a new category since Max6. It’s simple to use, with physically based material. This new material also works with Radiosity or Mental Ray rendering for Global Illumination effects.
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Composite Mapping |
學習主旨
Lesson Keynote: |
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> A composite map is two or more texture maps which have been layered onto one another to produce a more detailed image.
>The end result is determined by the level of transparency defined for each layer.
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