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Temple City, CA 91780 (Appintment Only)

Email Us:
ewaves.com@gmail.com



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Specialized in 3D and Web Design Training Pogram



3DS Max材質貼圖教學範例
3DSMax Mapping System

 
以下是教學內之片斷,按下圖可看放大圖或電影檔下載.
Lesson contents below, click the images to expand them or download its video.
Material Library 學習主旨
Lesson Keynote:

> How to set up your own material library.

 

 



骰子
Dice
學習主旨
Lesson Keynote:


> UVW Unwrap之進階運用說明.

> Planar及Box貼圖方式之比較及UVW Wrap之配合說明,

> In this practice, you’ll practice the “Unwrap UVW Modifier”.

> How to make the mapping image correctly appear on your object surface at the right area.


頭型貼圖製作
Head Mapping
學習主旨
Lesson Keynote:

> 如何利用人像照片與模型結合.

> Photoshop之作圖輸出, 利用圖層與3ds max貼圖管道之配合.

> Unwrap UVW之使用, 將3D物件線形展開成為參考平面線形以方便作圖.

> Learn the basic “must have” skills of head mapping.


戰机貼圖
Blackbird Aircraft
學習主旨
Lesson Keynote:

> Learn how to combine textures and different Material ID channels to compose a more advanced mapping.


Helmet 學習主旨
Lesson Keynote:

> 分區貼圖之綜合練習, 如何將貼圖正確的分區於立體物件上達到正確的結果

> 此練習包括變化物件材質本身, 以及分區輸入貼圖.

> Learn how to splice an object.

> Fit custom mapping.


材質貼圖
G Mapping
學習主旨
Lesson Keynote:

>Map Channel的使用時機及修正技巧.

> Exercise for Material ID and Mapping Channel.



眼球製作
Eye Mapping
學習主旨
Lesson Keynote:

> UVW Unwrap之另一進階運用說明.

> 如何使用photoshop裁切照片及製作不同管道的貼圖. 將真實圖片(如眼睛照片)轉成適當的材質貼圖.

> How to transfer an eye picture to become mapping material.


Shaders光影設定
Shaders
學習主旨
Lesson Keynote:

> 了解在材質編輯器內(Material Editor)的正確選擇光影模式(shaders)的使用時機及操作原理.

> Learn about all the material shaders in 3ds Max and how to use them.

> Make your scene look realistic and add life to your models.



Image Projection 學習主旨
Lesson Keynote:

> Project any image onto a screen surface and create a movie projector light beam effect.

 



Translucent Shader 學習主旨
Lesson Keynote:

> Learn how to shine a light beam through a window.

 



Daycare Center 學習主旨
Lesson Keynote:

> Cast images through a colored window onto other surfaces the natural way.

 



Sliced Lemons 學習主旨
Lesson Keynote:

> Learn how to map both the inside and outside of a fruit simutanously on the same object.

 



橘皮(油質水蠟)
Fruit Basket
學習主旨
Lesson Keynote:

> Shellac材貿編輯之研究,

> 示範與shader光影設定的配合轉換, 設定塑膠皮面及橡膠皮面的比較.

> “Shellac” material creates a wax coated surface on objects that can imitate human skin, rubber and fruit skin.

> The UVW Map Modifier controls how mapped and procedural materials appear on the surface of an object.

> Unwrap UVW Modifier lets you assign mapping coordinates to sub-object selections, and to edit the UVW coordinates of those selections.


X 光特效
X-Ray Effect
學習主旨
Lesson Keynote:

>來自一本國外3D書範例, 稍為改良後更合理化, 利用進階材質快速製造X光效果, 同法應用於電影Total Recall, Fianl Fantasy中.

> In this exercise, we will show you how to recreate the “X Ray Effect”.


裝飾圖案
Displacement
學習主旨
Lesson Keynote:

> 這是講求精緻建築物必須了解的浮凸圖案製作.

> 了解Displacement 貼圖管道的運用法則, 及視需要對模件面數做必要的縮減.

>The “Displacement” mapping channel can work with proper Modifiers, allowing us to actually displace a geometry’s shape according to your mapping.


XYZ及UVW貼圖
XYZ to UVW
學習主旨
Lesson Keynote:

> 了解UVW Map修飾器內的XYZ to UVW的轉換時機以及材質編輯器內所需的正確配合

> There are 2 different methods in 3D mapping - UVW mapping and XYZ mapping.

> This practice will tell you how to convert XYZ mapping to UVW Map.

Movie

Map Scaler 學習主旨
Lesson Keynote:

>MapScaler maintains the scale of a bitmap applied to an object. This lets you resize the object without altering the scale of the map.



Opacity Mapping 學習主旨
Lesson Keynote:


> Learn how to manipulate the Opactiy channel in order to mimic realistic transparent results.

 



Living Room 學習主旨
Lesson Keynote:

> Leather is one of the popular materials in furniture design. In this practice, we’ll show you the basic setups.

 



Glass Translucent Material 學習主旨
Lesson Keynote:

> Architectural Material is a new category since Max6. It’s simple to use, with physically based material. This new material also works with Radiosity or Mental Ray rendering for Global Illumination effects.

 



Composite Mapping 學習主旨
Lesson Keynote:

> A composite map is two or more texture maps which have been layered onto one another to produce a more detailed image.

>The end result is determined by the level of transparency defined for each layer.

 


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