>
實體與透明物件陰影的設定方法.
How to setup the shadows for transparent objects and solid objects.
> 運用max5新的area shadow產生真實的陰影漸層模糊.
Using Area Shadow to generate soft edged shadows.
> 燈光形狀之設定與陰影產生之間的互動.
Learning the effects and connection between lighting shapes and shadows.
Ambient Light
學習主旨
Lesson Keynotes
> Allowing the light that bounce around the environment to carry color.
> Ambience is one of the most important part in creating realistic scene. Not only is it compatible with Scanline Rendering to save you rendering time, but it can also create the atmosphere for your scene properly.
室內燈效
Interior Lighting
學習主旨
Lesson Keynotes
黑夜混合工業用燈標準:
Night + Industrial Lighting
黑夜混合光影計算:
Nighttime Interior Lighting
室內燈混合白日計算:
Daytime Interior Lighting
室內燈混合黃昏結果:
Afternoon Interior Lighting
學生在逐步練習中了解:
Student will step by step learn how to:
> Photometric Lighting工業用燈(室內燈)的設定, 輸入工業用燈標準,
了解其種類及使用時機.
Photometric Light settings, industry lighting standards and opportunities to use other lights.
> Photometric Lighting與進階光影計算中的Radiosity如何互相配合及觀察各項因素改變的交錯結果.
Combined usage of Photometric Lighting and advanced lighting calculations using Radiosity,
plus troubleshooting.
> Radiosity的正確使用時機.
When is the right time to use Radiosity.
> 加上戶外光時的環境曝光方式設定.
The correct exposure control when adding exterior lighting.
> Radiosity與材質編輯器內新增的進階光學材質(Advanced Lighing
Override)配合.
Using Radiosity with Material Editor's new function: Advanced Lighting Override.