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Specialized in 3D and Web Design Training Pogram



3ds Max - Fluid System


 
以下是教學內之片斷,按下圖可看放大圖.
Lesson contents below, click the images to expand them.

Waterfall 學習主旨
Lesson Keynote:

> In the first lesson we'll go over basic fluid emitter parameters and create a simple waterfall simulation.


Movie

Ketchup & Wine 學習主旨
Lesson Keynote:

> In this exercise we'll start further adjusting the materials and parameters of our liquid to create different kinds of liquids such as ketchup or wine. We'll also create a simple foam set up to simulate bubbles in the wine.


Movie

Waves Simulation 學習主旨
Lesson Keynote:

> For this exercise we'll simulate crashing waves just using the Fluid system and create an advanced foam set up to simulate realistic sea foam.


Movie

Carbonated Liquid
學習主旨
Lesson Keynote:

> For the last exercise we want to simulate carbonation in our liquid and adjust our foam setup to linger and rest on surface like realistic carbonation from something such as beer or soda.


Movie

Fan
學習主旨
Lesson Keynote:

> In this lesson we'll use the Motion Field space warp combined with the Fluid system to recreate the effect of a fan blowing water.


Movie

Boat
學習主旨
Lesson Keynote:

> Guided simulations are useful for using polygon mesh to guide liquid simulations. In this exercise we'll use the guide system to simulate a boat navigating through a large body of water.

> The fluid loader is useful for loading in cached Biofrost files into the scene quickly (files where the fluid simulation is cached into). We'll use the Fluid Loader to load in our previous simulation in order to decrease lag in our working scene.


Movie

 

 

 

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